vol. 02 — ép. 15
Meet Daniel Gies from e.d. Films, an animation studio that is never satisfied with the status quo. Asides from pushing their own creative limits further with every project, they’ve gone ahead and developed a tool that will greatly simplify the animation process. They call this godsend Scene Track and with it, you’re able to export the real-time animation data from Unity into your preferred animation software!
Anna Oguienko is the developer of FABRIKA, a mobile app that generates fluid abstract patterns through an algorithm of curated, whimsical shapes and colour palettes. Ever wanted to know what it takes to create your own app? Here’s your chance!
Agustina Isidori is a visual artist and creator of SOLA, a video game that aims to represent the climate of tension, discomfort and fear experienced by many women in Latin American cities where violence is increasingly prevalent. In SOLA, the player walks the streets of an eerie city without any clear direction. The game aims to explore the feeling of anxiety while doing something as simple as, let’s say… walking. It’s crazy to think that this is actually some peoples reality and SOLA puts this into perspective.
Champagne Club Sandwich is a studio dedicated to visual experiences lead by Gabriel Poirier-Galarneau. He’ll showcase the work behind a brand experience for Bombay Sapphire, as part of the Golden Week in Tokyo Japan. The concept was about the 10 ingredients in the Bombay Sapphire gin, sourced from all over the world. Users were invited to find these flavours via a huge interactive table equipped with motion sensors, allowing guests the unique opportunity to play with the content!
Renée Lamothe is a visual artist falling into the world of 3D illustration and animation after completing a masters degree in design. Her TEMPLE series plays with the perception of the body, reducing it to its most basic form. She uses photos of her own skin as texture maps, which are then placed in stylized environments to emphasize the irony of the body as an object.
Bio Electro Artist
Alexandra Rodriguez aka Culturalex is an electro-folk artist. Her work is often recognized by its vibrant colours, dreamy sounds and found objects. Her BIO ELECTRIC SOUNDS project is an electronic and interactive experiment that features vegetables and fruits as musical instruments. Flexible and multidisciplinary, it adopts to different contexts: live performances, installations and education. This is a must see and hear kind of experience!
Motion Designer, Director
François Guinaudeau is a digital artist bouncing between CGI, motion graphics and cinematography. The premise for his PLANCTON COSMIQUE series is as follows: “During 10 days, scientists, artists and explorers will navigate on the Saint-Laurence River to discover the Archipel-de-Mingan and the Anticosti Island. On these remote places where the night sky is still completely dark, these travellers will have the opportunity to discover the infinitely small and infinitely large scales of the universe, share their knowledge and question humanities place in the cosmos. This mix of science, art and experiments will give birth to a book, a film and an exposition that invites the public to discover the diversity, the vulnerability and the vastness of Nature and the Universe.”
François, we eagerly await that invitation aboard!!
MiM has the honour of curating and hosting the first COMPOSITE event of 2018! Join us at Rodeo Productions as we present an open mic event featuring 7 digital artists, each with 7 minutes to invite you into their creative worlds!
COMPOSITE is an initiative by the Conseil des Arts de Montréal, which invites digital artists and entrepreneurs to present projects and concepts which are either completed works or in development with the goal of inspiring the cross-pollination of individuals between professional communities… and of course, we know a thing or two about that!